how to get camel divisions hoi4. I would hold the port and maybe the factories, which together are worth about three divisions. how to get camel divisions hoi4

 
I would hold the port and maybe the factories, which together are worth about three divisionshow to get camel divisions hoi4  All of this depends on combat width, terrain, supply, and most importantly who you're fighting

Best. You get events to release 4 puppets and can raise colloboration or release for the others. You can tell the combat width of your divisions from that big mass of stats in the division designer, combat width should be the bottom stat in the second column. So I figure the easiest way is to just invade those countries because my current game is going very. Stick these guys in an army that will garrison occupied territory. The only things that matter are the ratio of. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. Additionally, you can gain XP if you send weapons to a country that is at war. In combat, this stat gives the number of attacks the unit can make against a. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. However, B is able to delay the 10 divisions of A with an attack of 4 divisions from one province on their 10 stack and it will be a somewhat even fight. Breakthrough with heavy artillery, and exploit the gaps with motorized. Losing a couple of weeks of data is not the end of the world. Press control + b when your division is walking to make them railroad. If you are fighting a lot in mountains and/or have mountaineers, you can make a template with a combat width of 25. array ( [battalions [indx % 41] for indx in solution]) return np. You could use factors of 80 like 26. Let me describe it in a fictional scenario. So 13. So with 24 of these divisions you'd have 240. New comments cannot be posted and votes cannot be cast. If you internalize these concepts, you'll understand that if you invest 10 army XP into modifying the battalions in a template, you can make a huge difference in the efficiency of small divisions, while the effect is quasi negligible in very large divisions. Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. 4. divisions get attrition when doing anything. The player may not change the division template if it will result in the special forces being exceeded. The investment in 2900 defense is useless. This is where the whole "10 v 1" thing comes into play. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). Select to Train that division and then Shift + Click on the Add Unit. Also just bypass the fort/mountain. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. You need man the guns to get bicycles, and they are automatically added to nederlands. 6x SPG. Get out 2-3 light tank 20 width (40 if u can) before the desert war. MP divisions - 2 or 4 Calvary + MP division. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. This is a quick Infantry Guide made after By Blood Alone DLC. Dostav9. You only need 5 Army XP to create a 1Bn Camel division from scratch. 5. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. It allows players to create organizational templates for divisions — units that can be assigned to command. -1. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. 10 and get 10. Take the schiefflen plan event. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. e. There are many ways to get army experience, and one of the ways to get army experience is to endlessly train your army. 20ws are more defensive. The first thing you need to decide is what your template will be used for. Casualties increased by half a million, so they count as killed. 1 / 17. Edit all infantry division templates to 7-inf 14 width divisions, and all tank divisions to 18 width pure light tanks. • 28 days ago. - Darkrenown Pronoun: 3rd person (use my name)You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. 10 width also works if you need something cheap for like guarding the coast. Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. You're still at war. The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. large divisions, the following test was performed. 1. In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. Function. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. Division must remain an infantry division for the infantry general bonuses to work. You want combat width to equal 40 (preferred) or 20 (if you. slightly over 100% reliability]). This is a defensive template. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. In order to fill the gaps and hold the line I use the puppets divisions to hold the communists back. png 25 × 22; 1 KB. Divisions also require a certain amount of organisation to move. There are. Harsh terrain tends to favor the defender. Go to hoi4 r/hoi4 • by. Put on low equipment priority. The game should automatically equip your units with the most up to date tank design. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. Since a lot of the national focuses for Romania in HOI4 require enough manpower in the field, our focus should be on training new divisions. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. martijnfromholland. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Other than that they have the same stats. Soft attack will deal damage to the enemy, and breakthrough helps you break. Yes, it does. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. Select division and then click red trashbin icon in the army view. It doesn’t leave much wiggle room, though. gaoruosong. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. 90% of the time these divisions will do the job. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. It doesn’t leave much wiggle room, though. It is designed to be used with rotation (while one division is in retreat, you bring in a new one). In this titanic struggle of national survival, we must use every asset and every advantage. Bop right icon. ago. C. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. Try to start a lane with at least 1 industry asap of each. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. Divisions form an army together which may be led by a commander. • 5 yr. Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. Often times, with my infantry, it'll take me 2+ days to get across 1 province, even in high infrastructure regions like Western Europe. Screenshot 1: Shows all the exiled countries with their respective manpower available and legitimacy Screenshot 2 and 3: Shows me trying to train French. They come in all different sizes, depending on design and composition. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. they all give XP towards cavalry leader, but only cavalry and camelry. Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. after NSB and in single player, you can pretty much copy historical division designs and get good results. r5: im not getting the achievement and i dont know why. Create and deploy enough divisions so that 500k manpower are in the field. 2 becomes 19. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. 000 men sitting in a rainforest in the middle of africa; these men need food, accomodation, munitions, equipment. Everything cursed: no field marshal, no other assigned units, deprived strength, last stand whilst attacking, 1 camel unit, camel unit attacking a tank and a camel unit attacking a Fort. Discussion. You can build an infantry division to 20 width, add the. Zeel26 • 1 yr. If you just disband division, equipment will first travel to the storage and then back in to existing divisions. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. if you got 3 machine techs you get 9% inf breakthrough and 15% inf defence, effectively. Try this: 9 motorised infantry, 3 artillery. Less focus can be required on your air force as you will have the help of Britain (do not go to war until 1939). New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. How to unlock the Hoofin’ It achievement. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). On this menu there is the special forces icon above where all the divisions are displayed. you need to take them in a peace deal. But we can omit dividing it by 25 simply because it won't affect which. And 3-5ish full tanks divisions with motorised as fillers. Nop, it happens when you have many puppets. Use them just like regular infantry except in the desert. They're all mobile, but it's true that some divisions can be counted in multiple ways. Use as a “fast infantry” template (10-0, eng, maybe recon). We then multiply 300 by 1 and get 300 (obviously). Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. Hoi4 needs alot more divisions and events in my opinion. Best. The opportunity came to declare war (they were at war with Russia) and so I was unprepared. Find your nearest beduin tribe and barter with them. Only reliable way of getting veteran troops in my experience is Defense. You can generate army experience during peacetime by having your armies exercise and/or appointing one of the "theorists" that provide army XP to your cabinet. Let's say you have 10 infantry batallions in each of those divisions, totalling 10. On a successful roll, they join the battle; on a fail, they stay in reserves. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Artillery in Hoi4 is used to strenghten infantry divisions. Five armies can be led by a Field. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police. ago Camels are not good offensive units. If I think I want my divisions to be setup a certain way, I should be able to do it. Not sure, didn't know anyone besides Japan could make bicycle divisions. For supports, take artillery and potentially maintenance, engineer, logistics, or AA. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. Some sort of ratio not too dissimilar to this. I want to emphasize this. Select every army in the area and Ctrl+r. 378K subscribers in the hoi4 community. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. The width grows if you attack from multiple provinces. Renember that calvary in Hoi4 gets both General traits to work with them. I can't seem to make any progress though. Not sure. You might need to wait. r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble. png 12 × 13; 485 bytes. To be safe I made 30 16 width camel divisions. Airwing carrier icon. nu [number] – Adds the specified amount of National Unity to your pool. 25% of British POWs captured by Japan died. KILL DIVISIONS. So you might have to wait for them to do that. CorpseFool. Land warfare is warfare on land. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. HoI4 uses tokens called "divisions" moving over fields called "states". The best I've been able to do is playing the spreadsheets game. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. I did the two achievements you mention with UK, but in 2. If you are a minor use Superior firepower doctrine to make this division much more effective. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Divisions are trapped. Generally early in the war the answer will be no. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. 41 votes, 10 comments. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. mountain = "light gray background with ". thanks! UK is the easiest for both achievements. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. I would just do 20w with your standard defensive supports. Focus your planes on Benelux air superiority and CAS. I think the Dutch are the most optimal one since it is quite easy to take over Belgium and Luxembourg after going Fascist and then if you struggle with France get Germany to help you. When designing a division, you need to first consider the combat. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. To make a division with a good combat width, you need to first know where you are fighting. This thread is archived. Find your nearest beduin tribe and barter with them. 4% faster. A 30 Width Tank Template. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. With Germany you need: gun, support material, medium tank, truck/mechanized, light plane combat/cas/naval. Don't push. 000 troops per division. Template suggestions for these would be helpful too, but I find navy much less confusing right now. Most people set up their divisions to be 20 width. It's a major mechanic of the divisions. 4 comments. Personally prefer 20w with mechanized. ago. Legend: desert = "red background with ⛭". Also, tanks for hardness and breakthrough. Add AA as a support company or as a line battalion. I go to execute plans its says divisions still preparing -20, If at least one division is moving or is not ready it will give you that message. The difference is the enemy's 70 divisions were comrosed of just a couple of. Cavalry, send all your cavalry divisions there. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. Then it’s a matter of allocating a large portion of your mils to your tanks. ago. Land doctrine. Organisation is super important, the more organisation a division has, the longer it can stay fighting. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. Templates are the layouts of your troops. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. That said, (1) 40w is more effective than (4) 10w. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. It uses exactly the same amount of manpower and equipment. Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. 4. Occasionally, if I spawn a bunch of other divisions into the training que, I can get the exiled divisions to pull the available manpower. When I play as Japan, I switch over 1 of my 24 division armies to a 20w bicycle template, 7bi / 2 (mot) art. Hearts of Iron 4 Unit Cheat Code List. Preferably a weak cavalry one. The British fielded 1 marine division and 2 airborne divisions in total. There is. It is much easier tk increase smaller divisions than larger ones. R5: With the second lockdown in my country, I've had some time to trooph all the new achievements. weighted to attacking you in a good defensive position. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. Division Templates for Germany in Great War Redux. They dont get much experience from Naval Invasions. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Whenever I watch a youtuber play hoi4, it always seems like their divisions, even their infantry, are far quicker than mine. 380K subscribers in the hoi4 community. You could form a division with them and make a fall back line. 30 organisation is terrible. Balkanize Ethiopia with many small puppets. Penal patalions are locked divisions from a ussr focus. I did not get nuked. Showing 1 - 1 of 1 comments. You always wanna keep producing divisions as a major country. Division type doesn't matter, although the bigger the division, the better. We'll use mediums (which are 90% hardness) for this example. Reply. Instead, they are. Einstein2004113. There's two more benefits to sweeten the deal: 1. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. Here is what you need to do to increase your Special Forces cap instantly in HOI4: Go to the Recruit & Deploy menu and Edit a template. Toolpack mod allows you to create any type of divisions you want. Ideally, when your soft attack is equal to defense. 1. siskinedge • 3 mo. Only two nations can. bigcxnt • 2 yr. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. Hearts of Iron IV > General Discussions > Topic Details. Most players will recommend that you build templates with a combat width that is a factor of 40, such as 40, 20, 13. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. ago. They are part of the Japanese focus tree. These are ust suggestions of course. However, Companies can be mixed in freely. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. g. The AI can't coordinate with other puppets 😪. You can see the combat width in the bottom middle. You could also use mods. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. btn. As far as I understand, the game starts of default on monthly auto-saves, unless they changed that in the time I bought the game to now. You should already have camels unlocked as Britain from the beginning. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 2. Help! I'm playing as Italy and I teamed up with the Soviets to take Poland which was in the Miedzmorse. They will be murdered by tank destroyers. Its called "No Puppet Division". Cons of large divisions - Very low ORG per combat width. Bop left icon. A 42 Width Tank Template. This is a relatively new feature and Hoi4 doesn't have it yet (and will never get it), while Stellaris was the first. 1 Division template 1. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. Alystrius Research Scientist • 6 yr. 9/1 Camel with Motorised Artillery might actually work. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. Such regiments are in some countries referred to as "brigades". First ridiculously easy to get 50% bonus on capital and super capital ships, if that floats your camel, go nucking futz. Depends. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. r/hoi4. Put ~5 mil factories on gun and up that to 7 or 8. If you have more than 36 divisions keep logistics if not remove it. In combination with Battle for the Bosporus: Unlocked via Turkey’s Desert Camel Corps national focus. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. Sort by: Open comment sort options. Exactly. Same if you have a cavalry adviser for your country. manpower [amount] – Adds a specified amount of manpower to your reserves. Coordinate with friendly counter-intelligence units for counter-sabotage operations. I try for twelve tank divs min, before war. 2. The arab states might be starting with camel units, though haven't checked. 9/1 Camel with Motorised Artillery might actually work. I had exactly 30 one regiment camel divisions at the end, full equipped and manpower. I was just wondering how many divisions do players normally have in the queue at any one time for a country that has practically unlimited manpower and infantry equipment. Train at least 20 infantry divisions and set their priority to the highest so that we can rush the focuses to puppet the Balkans. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. I needed to crank out a bunch of quick units after I was surprised by the AI during a lull. 11 If you are still with me at this point, several perks of Italy's focus tree. Train bicycle divisions in counter-sabotage tactics and equip them with detection equipment such as bomb-sniffing dogs and metal detectors. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. Note that a division with only 1 battalion in it counts as much. After a bit of messing around i think it's only avaible by default to a selection of nation and releasable. You could also get bicycle divisions as japan and invade the allies from germany after getting docking rights and military acces. ago • Edited 3 yr. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. Your 4 mountaineers should go to the Yemeni border. You need support equipment researched to be able to use bicycle battalions. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. New comments cannot be posted and votes cannot be cast. e. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. Battalion Edit. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. LOL Just imagining Germany making camel divisions and taking over the world with them! Toggle signature. Hey boys, just started playing this game a month ago, and I learned quite a bit from my brother already, and conquered as Italy. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. If you do, Then, you need to make a new division template. 1. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. You can change the template used for individual divisions. So in the example of (1) 40w vs (4) 10w, the stacking penalty wouldn't apply even if you're only attacking from one province. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. click on the combat bubble. I could then counterattack, pushing them further back. I personally rarely use AA as an actual batallion in my division designs anyway. 4K. Each division has a division template. The most common layout for infantry divisions is 7 infantry battalions and 2 artillery battalions - this gives you a width of 20 exactly, making optimal use of the common maximum width of 80. i might swap one medium for SPG or add another infantry and then TDs and an SPG. Tells you there too. 3~, 10, 8, etc. Or 12-6 inf/art with engineers - Heavy Infantry. Make a battle plan either offensive or defensive, and just wait as the planning builds up. I usually give them descriptive names like “20W Inf. The Egyptians will not get through. Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). Nothing you can do except reload a past save. Dutch or Japan after they do a focus. 12 more replies. Your template for example is supposed to be an offensive division. To add modified equipment: Create a equipment variant. Aim for between 30-40 org for an well balanced tank division. 3. New comments cannot be posted and votes cannot be cast.